Dec 18, 2011

What the Japanese game industry missed the decline?

Today's game industry, is not the year that the Asian Games as a leader in Europe's major manufacturers crowded, and represented Japan as Asia's game, has its own market appear to be dropping. Various manufacturers are relying on the same old stuff and endless endless sequel beds many, there is no original, there is no miracle. If the game in Japan for decades a pillar industry of this great moment of collapse in general.

In the near ps2 era, Japanese manufacturers still dominant game industry, but into the ps3 era, both in hardware and software market, the position of the Japanese manufacturers in Europe and America have been severely shaken. As the saying goes, Rome was not built in a day, and this phenomenon can not be that there is a causes. Forum to talk about many of my friends have their own views, but also very sensible. And I would like to discuss another aspect of the Japanese people in the game compared to Europe and the development of software development are missing something important.

I think the Japanese programmers, on the average level, not lower than the average level in Europe and America. And Japan, there are many great programmer, created a lot of great programs. Therefore, the intelligence, the Europeans and Americans than the Japanese did not lotro gold account for any advantage. However, a large-scale development program, not one or two people to complete, but the result of a group of people to work hard. When a group of people working together, the individual's intelligence is no longer a major factor, the system often determines the efficiency and quality, and, in addition to the system, a number of factors that are often difficult to detect will have a decisive impact. Then the Japanese in the end the lack of it?

The first is "DOOM"! You may wonder, is it not good that the Japanese developed FPS has led to today's decline? Seems to some friends and forum arguments somewhat like ah. Of course, do not do the gun car is indeed a cause of the ball, but I do not want to talk about this. DOOM for Europe and the impact of gaming is not just as a FPS game is very fun, even in its game developers will be open sourced! Since the development of the company IDSoft DOOM used where available and how DOOM PC platform specificity, coupled with the creation IDSoft young lotro gold people are open-source thinking, so that they can make such a decision. The most direct consequence of this decision is that makes the most advanced gaming software technology widely spread, many of them by reading the source code from the programmers learned that he might not come out lifetime study of the technology.

If DOOM was just a pseudo-3D games, then it is well-deserved QUAKE true 3DFPS, and it is the world's first. IDSoft once again lotro gold chosen the open source, even QUAKEII remains the same. While this may not be any good for IDSoft, but these as open source code, can be used for game development at the time the most advanced software technology in a wide range of programmers spread, making the 3D technology has been greatly the promotion. Many companies and organizations on the basis of the QUAKE improvements, known to everyone HL series is rewritten by the QUAKEII engine. Can be said that QUAKE game programmer of the Enlightenment in Europe and America teaching, training a large number of outstanding members of the game, and derived from a number of outstanding 3D game engine for the future rise of European and American gaming industry has laid a solid foundation.

Japan does, the major game companies independent of each other, for the technology have taken strict security measures. From the lotro gold perspective of the company is undoubtedly wise, but on the whole game industry, which help to improve the industry's technology level practitioners. On the other hand, this also limits the exchange between the lotro gold Japanese game programmer. With a little investigation will find that European and American game programmers are often interested in the open source community open source projects in the discussion of technical issues and share experiences. The Japanese game programmers seem to lack such a tradition. Must say that it is today, the decline of the Japanese game industry laid a curse.

Followed by the engine, although companies like Capcom have realized the importance of game development engine for the role, but I regret to say, they probably at least nearly 10 years later! In Europe, a powerful open source engines are already grasping a lot, while the Japanese R & D in recent years has only just begun. For this, they do not blame the game companies in Japan, because in the era before the ps2, game consoles in Japan, a dominant industry position. As consoles are unique, programmers often need to develop a game engine to help him simplify workload. Japanese game developers so hard to realize that we must do a powerful engine (can not say that the Japanese developers have not worked on the engine, but engine technology is an evolving concept, when an engine is far behind the times when It will not deserve to be called the engine a).

Ordinary game players may be difficult to imagine what the engine is. In fact, before I became a programmer, but also puzzled for a long lotro gold time for this. For now, I can hardly give an accurate answer, the reason is that the engine technology of today can be said to be "inclusive", the game involves images, sound, logical and other aspects, the map editor to the most the bottom of the cross-compiler environment can be attributed to the engine category. So long as the general audience understand, the engine is a way to multiply a series of simplified game development software can be. A good engine can help developers in a very short period of time to complete development work, play a multiplier times the times ... ... results.

Now the ps3 and xbox360 framework almost verbatim PC, programmers can not lotro gold use the engine as before under the premise of efficient completion of development work, and now game development work has been very great, even if the hardware platform as lotro gold before, but also impossible without the aid of the engine under the premise of such a huge amount of work done.

Europe's game engine technology, the concept of being kicked out from the vague to now has gone through a long development time, resulting in a large number of excellent products. One representative, including: QUAKE series (can be said that European and American Dynasty 3D game engine), Unreal series (currently the hottest series, is also versatile best), HL lotro gold Series (Half-Life series, good to see "CS" to know). After a long period of evolution of these engines, not only the core functionality has been very strong, and versatility is also good. From FPS to GLGame (although no one has done this game with these engines ...) can do everything, but the effect is not bad. This lotro gold powerful feature is the large number of programmers rely on time and hard work built up, the Japanese game companies rely on their own power in a short time to catch up, it is very difficult.